A little more
control.
From the way you play to the way you see.
Combat, visuals, movement, and the details in between — in one considered menu.
01 / Inside the menu
INTERACTIVE MENU02 / A place for everything
THE FEATURE GUIDEThese are script controls, not compatibility or effectiveness guarantees. Availability can change with game updates.
03 / Familiar. But personal.
THE VISUAL LANGUAGEQuiet by default.
Distinctly yours.
The same warm palette as the Lua library. Square edges, layered borders, Monaco type, and a small wash of pink.
Menu type and ESP type are independent.04 / More context. Less clutter.
INVENTORY & WORLDIllustrative items and values. Player estimates take priority, trader values fill the gaps, and ranges use their midpoint. Utility items are excluded.


Know the world around you.
The server browser brings map artwork, searchable records, sorting, and a Gun Game filter together. Player information and quest progress have their own pages.
A considered
entrance.
The standalone loader checks cached assets before fetching what’s missing. A spinning logo settles into the menu when initialization is complete.
Watch the logo handoff.

Everything in its place.
Ready to initialize.